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Computational steering is the practice of manually intervening with an otherwise autonomous computational process, to change its outcome. The term is commonly used within the numerical simulation community, where it more specifically refers to the practice of interactively guiding a computational experiment into some region of interest. == Examples == A simple, but contrived, example of computational steering is: * In a simulated chess match with two automated players: manually forcing a certain move at a particular time for one player, to change the evolution of the game. Some real examples of computational steering are: * In a population dynamics simulation: changing selection pressures exerted between hosts and parasites, to examine the effect on their coevolution.〔 〕 * In a fluid dynamics simulation: resetting the phase state of an immiscible fluid, to speed the search for its critical separation temperature.〔 〕 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Computational steering」の詳細全文を読む スポンサード リンク
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